# queriesHitBackfaces

> Whether physics queries should hit back-face triangles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public static bool queriesHitBackfaces { get; set; }
```

### Remarks

By default, all physics queries such as a raycast or a shape sweep (e.g. SphereCastAll) won't detect hits with back-face triangles.
