# GetIgnoreLayerCollision(int, int)

> Are collisions between layer1 and layer2 being ignored?

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public static bool GetIgnoreLayerCollision(int layer1, int layer2)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

Returns the value set by [Physics.IgnoreLayerCollision](/engine/6000.5/script-reference/unityengine/physics/ignorelayercollision.md) or in the Physics inspector.
