# applyActiveColorSpace

> Set whether colors will be converted appropriately before being passed to the GPU when using Linear Rendering.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public bool applyActiveColorSpace { get; set; }
```
