# startRange

> Setting a value greater than 0 creates a hollow Force Field shape. This will cause particles to not be affected by the Force Field when closer to the center of the volume than the startRange property.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float startRange { get; set; }
```

### Remarks

Additional Resources: [ParticleSystemForceField](/engine/6000.5/script-reference/unityengine/particlesystemforcefield.md).
