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Unity Engine


inheritParticleColor

Toggle whether the trail inherits the particle color as its starting color.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool inheritParticleColor { get; set; }

Remarks

When enabled, this applies any Trail module color overrides on top of the particle color.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool inheritParticleColor = true; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f; var trails = ps.trails; trails.enabled = true; var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { var trails = ps.trails; trails.inheritParticleColor = inheritParticleColor; } void OnGUI() { inheritParticleColor = GUI.Toggle(new Rect(25, 25, 200, 30), inheritParticleColor, "Inherit Particle Color"); }}