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Unity Engine


dieWithParticles

Specifies whether trails disappear immediately when their owning particle dies. When false, each trail persists until all its points have naturally expired, based on its lifetime.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool dieWithParticles { get; set; }

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool dieWithParticles = true; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSizeMultiplier = 0.1f; main.startLifetimeMultiplier = 1.0f; var trails = ps.trails; trails.enabled = true; var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { var trails = ps.trails; trails.dieWithParticles = dieWithParticles; } void OnGUI() { dieWithParticles = GUI.Toggle(new Rect(25, 25, 200, 30), dieWithParticles, "Die With Particles"); }}