# time

> Playback position in seconds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float time { get; set; }
```

### Remarks

Use this to read the current playback time or to seek to a new playback time. For a looping system, this value wraps within the duration. For systems that specify a Start Delay, getting the time ignores the delay.

Additional Resources: totalTime, [ParticleSystem.MainModule.startDelay](/engine/6000.5/script-reference/unityengine/particlesystem/mainmodule/startdelay.md).
