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Unity Engine


startFrameMultiplier

The starting frame multiplier.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float startFrameMultiplier { get; set; }

Remarks

Changing this property is more efficient than accessing the entire curve, if you only want to change the overall start frame multiplier.

Examples

using UnityEngine;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float startFrame = 0.0f; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startLifetimeMultiplier = 2.0f; var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; } void Update() { var tex = ps.textureSheetAnimation; tex.startFrameMultiplier = startFrame; } void OnGUI() { startFrame = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), startFrame, 0.0f, 7.0f); }}