speedRange
Specify how particle speeds are mapped to the animation frames.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public Vector2 speedRange { get; set; }
Remarks
If a particle is travelling slower than the minimum speed, it uses the first frame. If a particle is travelling faster than the maximum speed, then it uses the final frame. For all other speeds, the particle chooses a frame based on how far between the minimum and maximum value its speed is.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); var textureSheetAnimation = ps.textureSheetAnimation; textureSheetAnimation.enabled = true; textureSheetAnimation.speedRange = new Vector2(0.9f, 5.0f); }}