# fps

> Control how quickly the animation plays.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float fps { get; set; }
```

### Remarks

The system uses this property when [ParticleSystem.TextureSheetAnimationModule.timeMode](/engine/6000.5/script-reference/unityengine/particlesystem/texturesheetanimationmodule/timemode.md) is set to FPS.

### Examples

```csharp
using UnityEngine;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;
    public float fps = 30.0f;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var main = ps.main;
        main.startLifetimeMultiplier = 2.0f;

        var tex = ps.textureSheetAnimation;
        tex.enabled = true;
        tex.timeMode = ParticleSystemAnimationTimeMode.FPS;
        tex.numTilesX = 4;
        tex.numTilesY = 2;
    }

    void Update()
    {
        var tex = ps.textureSheetAnimation;
        tex.fps = fps;
    }

    void OnGUI()
    {
        GUI.Label(new Rect(25, 20, 100, 30), "FPS");

        fps = GUI.HorizontalSlider(new Rect(125, 25, 100, 30), fps, 1.0f, 60.0f);
    }
}
```
