# death0

> Sub-Particle System which spawns at the locations of the death of the particles from the parent system.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** death0 property is deprecated. Use AddSubEmitter, RemoveSubEmitter, SetSubEmitterSystem and GetSubEmitterSystem instead.

```csharp
public ParticleSystem death0 { get; set; }
```

### Remarks

This module's Particle System uses the first set of emission burst properties to spawn a sub-Particle System. If the system does not contain burst properties, then the system emits nothing; if the system contains more than one set of burst properties, then it ignores the additional properties.
