death0
Sub-Particle System which spawns at the locations of the death of the particles from the parent system.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem death0 { get; set; }
Remarks
This module's Particle System uses the first set of emission burst properties to spawn a sub-Particle System. If the system does not contain burst properties, then the system emits nothing; if the system contains more than one set of burst properties, then it ignores the additional properties.