# startDelay

> Start delay in seconds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.

```csharp
public float startDelay { get; set; }
```

### Remarks

Use this to delay when playback starts on the system.
