# meshScale

> Apply a scaling factor to the Mesh that emits the particles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** meshScale property is deprecated.Please use scale instead.

```csharp
public float meshScale { get; set; }
```

### Remarks

Additional Resources: [ParticleSystem.ShapeModule.shapeType](/engine/6000.5/script-reference/unityengine/particlesystem/shapemodule/shapetype.md).
