randomSeed
The random seed of the particle.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public uint randomSeed { get; set; }
Remarks
Each particle has its own seed, in order to produce deterministic results during simulation. For example, if a particle uses a random color selected from a gradient, the seed ensures that the same color is generated on each frame.
You may also use this seed when generating per-particle random numbers, by passing it to Random.InitState.