# GetCurrentSize(ParticleSystem)

> Calculate the current size of the particle by applying the relevant curves to its startSize property.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float GetCurrentSize(ParticleSystem system)
```

### Parameters

**** (\[ParticleSystem]\(/engine/6000.5/script-reference/unityengine/particlesystem)): The Particle System from which this particle was emitted.

### Returns

| Type                                                          | Description   |
| ------------------------------------------------------------- | ------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | Current size. |
