# startRotationMultiplier

> A multiplier for _startRotation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float startRotationMultiplier { get; set; }
```

### Remarks

Changing this property is more efficient than accessing the entire curve, if you only want to change the overall rotation multiplier.

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;
    public float hSliderValue = 1.0F;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var psr = GetComponent<ParticleSystemRenderer>();
        psr.material = new Material(Shader.Find("Sprites/Default"));    // this material renders a square billboard, so we can see the rotation
    }

    void Update()
    {
        var main = ps.main;
        main.startRotationMultiplier = hSliderValue;
    }

    void OnGUI()
    {
        hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 360.0F * Mathf.Deg2Rad);
    }
}
```
