startRotationMultiplier
A multiplier for _startRotation.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float startRotationMultiplier { get; set; }
Remarks
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall rotation multiplier.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 1.0F; void Start() { ps = GetComponent<ParticleSystem>(); var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation } void Update() { var main = ps.main; main.startRotationMultiplier = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 360.0F * Mathf.Deg2Rad); }}