randomizeRotationDirection
Cause some particles to spin in the opposite direction.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float randomizeRotationDirection { get; set; }
Remarks
Set between 0 and 1. Higher values cause a higher proportion of particles to spin in the opposite direction.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 0.0F; void Start() { ps = GetComponent<ParticleSystem>(); var rot = ps.rotationOverLifetime; rot.enabled = true; rot.zMultiplier = 90.0f * Mathf.Deg2Rad; var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation } void Update() { var main = ps.main; main.randomizeRotationDirection = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 1.0F); }}