maxParticles
The maximum number of particles to emit.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public int maxParticles { get; set; }
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ public float hSliderValue = 0.0F; private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.maxParticles = Mathf.RoundToInt(hSliderValue); } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); }}