# space

> Specifies if the velocity limits are in local space (rotated with the transform) or world space.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystemSimulationSpace space { get; set; }
```

### Remarks

Only applies when separateAxes is set to true. Additional Resources: [ParticleSystem.LimitVelocityOverLifetimeModule.separateAxes](/engine/6000.5/script-reference/unityengine/particlesystem/limitvelocityoverlifetimemodule/separateaxes.md).
