Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


enabled

Specifies whether the InheritVelocityModule is enabled or disabled.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool enabled { get; set; }

Remarks

Additional Resources: ParticleSystem.inheritVelocity.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 5.0f; public ParticleSystemInheritVelocityMode inheritMode; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.simulationSpace = ParticleSystemSimulationSpace.World; // rate over distance only works for world space simulations // add a sphere so we can see our transform position as it moves var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.parent = ps.transform; } void Update() { var inheritVelocity = ps.inheritVelocity; inheritVelocity.enabled = moduleEnabled; inheritVelocity.curveMultiplier = hSliderValue; inheritVelocity.mode = inheritMode; ps.transform.position = new Vector3(Mathf.Sin(Time.time * 2.0f) * 2.0f, 0.0f, 0.0f); } void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 10.0f); inheritMode = (ParticleSystemInheritVelocityMode)GUI.SelectionGrid(new Rect(25, 125, 300, 30), (int)inheritMode, new GUIContent[] { new GUIContent("Initial"), new GUIContent("Current") }, 2); }}