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Unity Engine


enabled

Specifies whether the ExternalForcesModule is enabled or disabled.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool enabled { get; set; }

Remarks

Additional Resources: ParticleSystem.externalForces.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 10.0f; void Start() { ps = GetComponent<ParticleSystem>(); GameObject wind = new GameObject("Wind", typeof(WindZone)); wind.transform.parent = ps.transform; wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f); wind.GetComponent<WindZone>().mode = WindZoneMode.Spherical; } void Update() { var externalForces = ps.externalForces; externalForces.enabled = moduleEnabled; externalForces.multiplier = hSliderValue; } void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f); }}