# randomSeed

> Override the random seed of particles this system emits.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public uint randomSeed { get; set; }
```

### Remarks

Additional Resources: [ParticleSystem.Particle.randomSeed](/engine/6000.5/script-reference/unityengine/particlesystem/particle/randomseed.md).
