SetBursts
Sets the burst array.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
SetBursts(Burst[])
Sets the burst array.
public void SetBursts(ParticleSystem.Burst[] bursts)
Parameters
Array of bursts.
Remarks
Additional Resources: ParticleSystem.Burst, GetBursts.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) }); }}
SetBursts(Burst[], int)
Sets the burst array.
public void SetBursts(ParticleSystem.Burst[] bursts, int size)
Parameters
Remarks
Additional Resources: ParticleSystem.Burst, GetBursts.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) }); }}