# GetBursts(Burst[])

> Gets the burst array.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public int GetBursts(ParticleSystem.Burst[] bursts)
```

### Parameters

**** (\[Burst\[]]\(/engine/6000.5/script-reference/unityengine/particlesystem/burst)): Array of bursts to fill.

### Returns

| Type                                                       | Description                        |
| ---------------------------------------------------------- | ---------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The number of bursts in the array. |

### Remarks

Additional Resources: [ParticleSystem.Burst](/engine/6000.5/script-reference/unityengine/particlesystem/burst.md), SetBursts.

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;
    public float hSliderValue = 5.0f;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var emission = ps.emission;
        emission.enabled = true;
        emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100) });
    }

    void Update()
    {
        var emission = ps.emission;
        ParticleSystem.Burst[] bursts = new ParticleSystem.Burst[emission.burstCount];
        emission.GetBursts(bursts);

        var main = ps.main;
        bursts[0].minCount = bursts[0].maxCount = (short)hSliderValue;

        emission.SetBursts(bursts);
    }

    void OnGUI()
    {
        hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f);
    }
}
```
