GetBursts(Burst[])
Gets the burst array.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public int GetBursts(ParticleSystem.Burst[] bursts)
Parameters
Array of bursts to fill.
Returns
Type | Description |
|---|---|
| int | The number of bursts in the array. |
Remarks
Additional Resources: ParticleSystem.Burst, SetBursts.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 5.0f; void Start() { ps = GetComponent<ParticleSystem>(); var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100) }); } void Update() { var emission = ps.emission; ParticleSystem.Burst[] bursts = new ParticleSystem.Burst[emission.burstCount]; emission.GetBursts(bursts); var main = ps.main; bursts[0].minCount = bursts[0].maxCount = (short)hSliderValue; emission.SetBursts(bursts); } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); }}