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Unity Engine


GetBursts(Burst[])

Gets the burst array.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public int GetBursts(ParticleSystem.Burst[] bursts)

Parameters

bursts

Array of bursts to fill.

Returns

Type

Description

intThe number of bursts in the array.

Remarks

Additional Resources: ParticleSystem.Burst, SetBursts.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 5.0f; void Start() { ps = GetComponent<ParticleSystem>(); var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100) }); } void Update() { var emission = ps.emission; ParticleSystem.Burst[] bursts = new ParticleSystem.Burst[emission.burstCount]; emission.GetBursts(bursts); var main = ps.main; bursts[0].minCount = bursts[0].maxCount = (short)hSliderValue; emission.SetBursts(bursts); } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); }}