SetPlane(int, Transform)
Set a collision plane to use with this Particle System.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public void SetPlane(int index, Transform transform)
Parameters
Remarks
If the index is greater than the number of planes currently assigned to the Particle System, Unity adds empty entries to ensure the list is large enough.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); var collision = ps.collision; collision.enabled = true; collision.type = ParticleSystemCollisionType.Planes; collision.mode = ParticleSystemCollisionMode.Collision3D; var collider = GameObject.CreatePrimitive(PrimitiveType.Plane); collider.transform.parent = ps.transform; collider.transform.localPosition = new Vector3(0.0f, 0.0f, 5.0f); collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); collider.transform.localRotation = Quaternion.Euler(new Vector3(-90.0f, 0.0f, 0.0f)); collision.SetPlane(0, collider.transform); }}