# enabled

> Specifies whether the CollisionModule is enabled or disabled.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public bool enabled { get; set; }
```

### Remarks

Additional Resources: [ParticleSystem.collision](/engine/6000.5/script-reference/unityengine/particlesystem/collision.md).

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var collision = ps.collision;
        collision.enabled = true;
        collision.type = ParticleSystemCollisionType.World;
        collision.mode = ParticleSystemCollisionMode.Collision3D;

        var collider = GameObject.CreatePrimitive(PrimitiveType.Sphere);
        collider.transform.parent = ps.transform;
        collider.transform.localPosition = new Vector3(0.0f, 0.0f, 13.0f);
        collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f);
    }
}
```
