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Unity Engine


time

The time that each burst occurs.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float time { get; set; }

Remarks

Can be either Time or Distance, based on the current emission mode.
Additional Resources: ParticleSystem.EmissionModule.type.