# connectionName

> The name of the connected target.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Networking.PlayerConnection](/engine/6000.5/script-reference/unityengine/networking/playerconnection.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
string connectionName { get; }
```

### Remarks

This could be "Editor", a URL, an IP address or the broadcasted name of the connected target.
