# HTTP1_1

> Force HTTP/1.1 when using UnityHttpMessageHandler or UnityWebRequest.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Networking](/engine/6000.5/script-reference/unityengine/networking.md)
* **Assembly:** UnityEngine.UnityWebRequestModule

```csharp
HTTP1_1 = 2
```
