# compressed

> Create AudioClip that is compressed in memory. Note: When streamAudio is true, it supersedes compression, and the download handler creates an AudioClip similar to an imported clip with the loadType AudioClipLoadType.Streaming.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Networking](/engine/6000.5/script-reference/unityengine/networking.md)
* **Assembly:** UnityEngine.UnityWebRequestAudioModule

```csharp
public bool compressed { get; set; }
```

### Remarks

See [AudioClipLoadType.CompressedInMemory](/engine/6000.5/script-reference/unityengine/audiocliploadtype/compressedinmemory.md).
