# didStart

> Returns a boolean value which represents if Start was called.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool didStart { get; }
```

### Examples

```csharp
using UnityEngine;

public class NewBehaviourScript : MonoBehaviour
{
    void Awake()
    {
        // Awake gets called before Start, therefore will print 'false'.
        Debug.Log(this.didStart);
    }

    void Start()
    {
        // Code is within Start, therefore will print 'true', as Start was called.
        Debug.Log(this.didStart);
    }
}
```
