# groupName

> The TextureMipmapLimitGroup to use the mipmap limit of.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly string groupName { get; }
```

### Remarks

The texture uses the mipmap limit of `groupName` if you set [MipmapLimitDescriptor.useMipmapLimit](/engine/6000.5/script-reference/unityengine/mipmaplimitdescriptor/usemipmaplimit.md) to `true`. If no group is provided (either `String.Empty()` or `null`), the texture will use the [global mipmap limit](/engine/6000.5/script-reference/unityengine/qualitysettings/globaltexturemipmaplimit.md).

If a group is provided but it has not been defined in the Unity Project (set up in the Project's Quality Settings, or managed via [TextureMipmapLimitGroups](/engine/6000.5/script-reference/unityengine/texturemipmaplimitgroups.md)), the texture also falls back to following the global mipmap limit.
