# MeshLodRange

> Index range (start index and index count) describing a single Mesh LOD within a Mesh. The index range is relative to the sub-mesh holding the LOD. Add SubMeshDescriptor.indexStart to this range to calculate the absolute position of the LOD within the whole index buffer. Additional Resources: Mesh.SetLod, Mesh.SetLods.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public struct MeshLodRange
```

## Constructors

| Constructor                                                                                                   | Description            |
| ------------------------------------------------------------------------------------------------------------- | ---------------------- |
| [MeshLodRange(System.UInt32,System.UInt32)](/engine/6000.5/script-reference/unityengine/meshlodrange/ctor.md) | Create a MeshLodRange. |

## Properties

| Property                                                                             | Description                                                                                                      |
| ------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------- |
| [indexCount](/engine/6000.5/script-reference/unityengine/meshlodrange/indexcount.md) | This property, together with , determines which part of the whole index buffer is used by a particular Mesh LOD. |
| [indexStart](/engine/6000.5/script-reference/unityengine/meshlodrange/indexstart.md) | This property, together with , determines which part of the whole index buffer is used by a particular Mesh LOD. |
