# SphereGeometry(float)

> Create a sphere shape with the provided parameter.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.LowLevelPhysics](/engine/6000.5/script-reference/unityengine/lowlevelphysics.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public SphereGeometry(float radius)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius of the sphere.
