# CapsuleGeometry(float, float)

> Create a capsule shape with the provided parameters.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.LowLevelPhysics](/engine/6000.5/script-reference/unityengine/lowlevelphysics.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public CapsuleGeometry(float radius, float halfLength)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius of the capsule's end caps.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The distance from the center of the capsule to the center of the end point sphere.

### Remarks

The capsule shape is made from a cylinder shape with 2 half-spheres at each end. Therefore, the total height of the capsule is `2 * halfLength + 2 * radius`.
