# animateCrossFading

> Specify if the cross-fading should be animated by time. The animation duration is specified globally as LODGroup.crossFadeAnimationDuration.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool animateCrossFading { get; set; }
```
