# LODFadeMode

> The LOD (level of detail) fade modes. Modes other than LODFadeMode.None will result in Unity calculating a blend factor for blending/interpolating between two neighbouring LODs and pass it to your shader.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum LODFadeMode
```

## Fields

| Value                                                                             | Description                                                                                                                                                                                                                                             |
| --------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [CrossFade](/engine/6000.5/script-reference/unityengine/lodfademode/crossfade.md) | Perform cross-fade style blending between the current LOD and the next LOD if the distance to camera falls in the range specified by the [LOD.fadeTransitionWidth](/engine/6000.5/script-reference/unityengine/lod/fadetransitionwidth.md) of each LOD. |
| [None](/engine/6000.5/script-reference/unityengine/lodfademode/none.md)           | Indicates the LOD fading is turned off.                                                                                                                                                                                                                 |
| [SpeedTree](/engine/6000.5/script-reference/unityengine/lodfademode/speedtree.md) | By specifying this mode, your LODGroup will perform a SpeedTree-style LOD fading scheme:                                                                                                                                                                |
