# fadeTransitionWidth

> Width of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's not animated.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float fadeTransitionWidth
```
