# LOD(float, Renderer[])

> Construct a LOD.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public LOD(float screenRelativeTransitionHeight, Renderer[] renderers)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The screen relative height to use for the transition \[0-1].**** (\[Renderer\[]]\(/engine/6000.5/script-reference/unityengine/renderer)): An array of renderers to use for this LOD level.
