# SetLocalizedString(string, string)

> Set the localized string for the specified key

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.LocalizationModule

```csharp
public void SetLocalizedString(string original, string localized)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Original string acting as key.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Localized string matching the original in the LocalizationAsset locale
