# useWorldSpace

> If enabled, the lines are defined in world space.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool useWorldSpace { get; set; }
```

### Remarks

This means the object's position is ignored, and the lines are rendered around world origin.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    // Creates a line renderer at the origin with 2 colors.

    void Start()
    {
        LineRenderer lineRenderer;
        lineRenderer = gameObject.AddComponent<LineRenderer>();
        lineRenderer.useWorldSpace = false;
        lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
        lineRenderer.SetColors(Color.red, Color.yellow);
    }
}
```
