# pushoff

> Pushoff value used when baking the probes in the request.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.5/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float pushoff { readonly get; set; }
```

### Remarks

The pushoff value is used to avoid aliasing artifacts caused by unintended intersections with geometry when baking.
