# ignoreIndirectEnvironment

> When true ignores baking indirect environment lighting into the probe.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.5/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool ignoreIndirectEnvironment { readonly get; set; }
```

### Remarks

When rendering objects using Sky Occlusion the environment lighting is applied by the shader at runtime. So to avoid double contribution of environment lighting it is ignored.
