# Wait(EventID)

> Wait for an asynchronous event.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.5/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
bool Wait(EventID id)
```

### Parameters

**** (\[EventID]\(/engine/6000.5/script-reference/unityengine/lighttransport/eventid)): ID of the event.

### Returns

| Type                                                          | Description                                       |
| ------------------------------------------------------------- | ------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the event completed successfully. |

### Remarks

This is a blocking method which stalls the current CPU thread until the operation represented by the EventID is complete. Adding a stall can have a significant performance impact during regular execution. To avoid stalls, call this function at the end of your sequence of operations.
