# LightRenderMode

> How the Light is rendered.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum LightRenderMode
```

## Remarks

Additional Resources: [light component](/engine/6000.5/manual/lighting-overview/lighting-birp/class-light.md).

## Fields

| Value                                                                                     | Description                                                                                   |
| ----------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------- |
| [Auto](/engine/6000.5/script-reference/unityengine/lightrendermode/auto.md)               | Automatically choose the render mode.                                                         |
| [ForcePixel](/engine/6000.5/script-reference/unityengine/lightrendermode/forcepixel.md)   | Force the [Light](/engine/6000.5/script-reference/unityengine/light.md) to be a pixel light.  |
| [ForceVertex](/engine/6000.5/script-reference/unityengine/lightrendermode/forcevertex.md) | Force the [Light](/engine/6000.5/script-reference/unityengine/light.md) to be a vertex light. |
