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Unity Engine


HalfFloat

A 16-bit half floating-point format is used for the Light Probe Proxy Volume 3D texture.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
HalfFloat = 0

Remarks

Using this format will incur a CPU performance impact since the data has to be converted from float to half-float when generating the 3D texture data associated with the Light Probe Proxy Volume component.
Texture sampling perfomance will increase on the GPU when using this format. Additionally, less GPU memory will be used.