# AutomaticWorld

> The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in world space.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
AutomaticWorld = 1
```

### Remarks

Only Renderers that have the **Light Probes** property set to **Use Proxy Volume** are taken into account. The bounding box is world-space aligned.
